From 9a04170e8667052716a73acffbb4a1c33d6273d5 Mon Sep 17 00:00:00 2001 From: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Date: Sat, 11 May 2024 05:11:20 -0700 Subject: [PATCH] Fix shuttle cvars comments (#27923) * Fix shuttle cvars comments * Add another line to ftl mass limit --- Content.Shared/CCVar/CCVars.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 912e52c71b..67122463ac 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -1,6 +1,7 @@ using Content.Shared.Maps; using Robust.Shared; using Robust.Shared.Configuration; +using Robust.Shared.Physics.Components; namespace Content.Shared.CCVar { @@ -1382,37 +1383,38 @@ namespace Content.Shared.CCVar CVarDef.Create("shuttle.preload_grids", true, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// How long the warmup time before FTL start should be. /// public static readonly CVarDef FTLStartupTime = CVarDef.Create("shuttle.startup_time", 5.5f, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// How long a shuttle spends in FTL. /// public static readonly CVarDef FTLTravelTime = CVarDef.Create("shuttle.travel_time", 20f, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// How long the final stage of FTL before arrival should be. /// public static readonly CVarDef FTLArrivalTime = CVarDef.Create("shuttle.arrival_time", 5f, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// How much time needs to pass before a shuttle can FTL again. /// public static readonly CVarDef FTLCooldown = CVarDef.Create("shuttle.cooldown", 10f, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// The maximum a grid can have before it becomes unable to FTL. + /// Any value equal to or less than zero will disable this check. /// public static readonly CVarDef FTLMassLimit = CVarDef.Create("shuttle.mass_limit", 300f, CVar.SERVERONLY); /// - /// Whether to automatically spawn escape shuttles. + /// How long to knock down entities for if they aren't buckled when FTL starts and stops. /// public static readonly CVarDef HyperspaceKnockdownTime = CVarDef.Create("shuttle.hyperspace_knockdown_time", 5f, CVar.SERVERONLY); -- 2.51.2