From a69c5e37424a8ac8eb1942834dd1d63141e1b800 Mon Sep 17 00:00:00 2001
From: Flareguy <78941145+Flareguy@users.noreply.github.com>
Date: Mon, 11 Dec 2023 13:45:26 -0600
Subject: [PATCH] Document why tile ripping was disabled upstream (#22315)
---
Content.Shared/CCVar/CCVars.cs | 3 +++
1 file changed, 3 insertions(+)
diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index 4a6ee046a2..dc35ee4368 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -968,6 +968,9 @@ namespace Content.Shared.CCVar
///
/// Whether monstermos explosive depressurization will rip tiles..
/// Needs and to be enabled to work.
+ /// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered.
+ /// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server.
+ /// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
///
public static readonly CVarDef MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
--
2.51.2