From a69c5e37424a8ac8eb1942834dd1d63141e1b800 Mon Sep 17 00:00:00 2001 From: Flareguy <78941145+Flareguy@users.noreply.github.com> Date: Mon, 11 Dec 2023 13:45:26 -0600 Subject: [PATCH] Document why tile ripping was disabled upstream (#22315) --- Content.Shared/CCVar/CCVars.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 4a6ee046a2..dc35ee4368 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -968,6 +968,9 @@ namespace Content.Shared.CCVar /// /// Whether monstermos explosive depressurization will rip tiles.. /// Needs and to be enabled to work. + /// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered. + /// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server. + /// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing. /// public static readonly CVarDef MonstermosRipTiles = CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY); -- 2.51.2