From a7d95c3b13bfa64fe08a8f855515cdc1d258808a Mon Sep 17 00:00:00 2001 From: "Mr. 27" <45323883+Dutch-VanDerLinde@users.noreply.github.com> Date: Wed, 20 Mar 2024 04:41:50 -0400 Subject: [PATCH] make traitor syndicate reinforcements get the traitor role (#25400) inital --- .../Prototypes/Entities/Mobs/Player/human.yml | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml index 2c4ac2d70f..2c7ad4972c 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml @@ -7,9 +7,9 @@ #Syndie - type: entity parent: MobHuman - id: MobHumanSyndicateAgent + id: MobHumanSyndicateAgentBase name: syndicate agent - suffix: Human + suffix: Human, Base components: - type: Loadout prototypes: [SyndicateOperativeGearExtremelyBasic] @@ -20,9 +20,20 @@ - Syndicate - type: entity - parent: MobHumanSyndicateAgent + parent: MobHumanSyndicateAgentBase + id: MobHumanSyndicateAgent + name: syndicate agent + suffix: Human, Traitor + components: + # make the player a traitor once its taken + - type: AutoTraitor + giveUplink: false + giveObjectives: false + +- type: entity + parent: MobHumanSyndicateAgentBase id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink - suffix: NukeOps + suffix: Human, NukeOps components: - type: NukeOperative -- 2.51.2