From ac6419c1d1e36b9c5787292b87ee0d5db5e32a52 Mon Sep 17 00:00:00 2001 From: Robert Hardy Date: Fri, 17 Nov 2023 06:01:05 +0900 Subject: [PATCH] Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes (#21690) * Changed NukeOps Round End Behavior to Instant Round End * Changed RoundEndBehavior and EvacShuttleTime --- .../GameTicking/Rules/Components/NukeopsRuleComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs index 55c14f88d4..522202df1a 100644 --- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs @@ -59,7 +59,7 @@ public sealed partial class NukeopsRuleComponent : Component /// Time to emergency shuttle to arrive if RoundEndBehavior is ShuttleCall. /// [DataField] - public TimeSpan EvacShuttleTime = TimeSpan.FromMinutes(10); + public TimeSpan EvacShuttleTime = TimeSpan.FromMinutes(3); /// /// Whether or not to spawn the nuclear operative outpost. Used by LoneOpsSpawn event. -- 2.51.2