From b378c5e455431475aabd7d6916cc5c0f45a85eee Mon Sep 17 00:00:00 2001 From: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:41:50 -0400 Subject: [PATCH] Fix holopads phasing through walls. (#34300) * change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque * change masks to prevent laser collisions followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this. * Boolean I command you: LOWERCASE --- .../Entities/Structures/Machines/holopad.yml | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Structures/Machines/holopad.yml b/Resources/Prototypes/Entities/Structures/Machines/holopad.yml index de7cfe3e27..eff64f0cd0 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/holopad.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/holopad.yml @@ -13,7 +13,15 @@ !type:PhysShapeCircle radius: 0.25 mask: - - SubfloorMask + - Impassable + - HighImpassable + - MidImpassable + fix2: + shape: + !type:PhysShapeCircle + radius: 0.25 + mask: + - MachineLayer layer: - LowImpassable hard: false -- 2.51.2