From b6c8119646456bd31a4493099c255fa1719b0aec Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Date: Fri, 2 May 2025 11:31:10 -0700 Subject: [PATCH] Movement Rewrite Hotfix (#37122) * One line bugfix * also divide friction by 5 * Undo that --- Content.Shared/Friction/TileFrictionController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Friction/TileFrictionController.cs b/Content.Shared/Friction/TileFrictionController.cs index 1ebf2478f9..cf9241bf2a 100644 --- a/Content.Shared/Friction/TileFrictionController.cs +++ b/Content.Shared/Friction/TileFrictionController.cs @@ -111,7 +111,7 @@ namespace Content.Shared.Friction PhysicsSystem.SetAngularDamping(uid, body, friction); if (body.BodyType != BodyType.KinematicController) - return; + continue; // Physics engine doesn't apply damping to Kinematic Controllers so we have to do it here. // BEWARE YE TRAVELLER: -- 2.51.2