From bf0529df566c323820d5b7497bc55e75992f105c Mon Sep 17 00:00:00 2001 From: Ed <96445749+TheShuEd@users.noreply.github.com> Date: Sat, 18 May 2024 22:06:36 +0300 Subject: [PATCH] Tile variantize after deconstruct (#28118) Update TileSystem.cs --- Content.Shared/Maps/TileSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Maps/TileSystem.cs b/Content.Shared/Maps/TileSystem.cs index d87b3ca50d..719ff8e68c 100644 --- a/Content.Shared/Maps/TileSystem.cs +++ b/Content.Shared/Maps/TileSystem.cs @@ -164,7 +164,7 @@ public sealed class TileSystem : EntitySystem } var plating = _tileDefinitionManager[tileDef.BaseTurf]; - _maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId)); + _maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId, variant: PickVariant(tileDef))); return true; } -- 2.51.2