From c3dcc7a124647fd9b369f33b11ff9c84c1094756 Mon Sep 17 00:00:00 2001 From: Moony Date: Tue, 14 Mar 2023 00:37:21 -0500 Subject: [PATCH] Flash now flashes black instead of white. (#14642) --- Resources/Textures/Shaders/flashed_effect.swsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Textures/Shaders/flashed_effect.swsl b/Resources/Textures/Shaders/flashed_effect.swsl index 67dc67b185..ec486ab531 100644 --- a/Resources/Textures/Shaders/flashed_effect.swsl +++ b/Resources/Textures/Shaders/flashed_effect.swsl @@ -12,7 +12,7 @@ void fragment() { highp vec4 textureMix = mix(tex1, tex2, 0.5); // Gradually mixes between the texture mix and a full-white texture, causing the "blinding" effect - highp vec4 mixed = mix(vec4(1.0, 1.0, 1.0, 1.0), textureMix, percentComplete); + highp vec4 mixed = mix(vec4(0.0, 0.0, 0.0, 1.0), textureMix, percentComplete); COLOR = vec4(mixed.rgb, remaining); } -- 2.52.0