From c5e2c70eabde3d089615fd9aafddbc090a990d84 Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Mon, 1 Dec 2025 03:01:04 -0800 Subject: [PATCH] [HOTFIX] FIX LIGHT MELEE LOGS (#41655) God fugcking Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs index a010dbec17..e00a634c21 100644 --- a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs +++ b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs @@ -543,7 +543,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList); - if (!Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass)) + if (Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass)) { // If the target has stamina and is taking blunt damage, they should also take stamina damage based on their blunt to stamina factor if (damageResult.DamageDict.TryGetValue("Blunt", out var bluntDamage)) -- 2.52.0