From c61d684a1956de9d7c9246971f5f84d515787575 Mon Sep 17 00:00:00 2001 From: Michael Cu <43478115+michaelcu@users.noreply.github.com> Date: Sun, 1 Oct 2023 12:16:54 -0500 Subject: [PATCH] Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --- Resources/Prototypes/Entities/Objects/Shields/shields.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Shields/shields.yml b/Resources/Prototypes/Entities/Objects/Shields/shields.yml index ea5935957d..8afe40bfe7 100644 --- a/Resources/Prototypes/Entities/Objects/Shields/shields.yml +++ b/Resources/Prototypes/Entities/Objects/Shields/shields.yml @@ -424,7 +424,6 @@ - state: teleriot-icon - state: teleriot-on visible: false - shader: unshaded map: [ "shield" ] - type: Item size: 10 @@ -437,10 +436,8 @@ inhandVisuals: left: - state: inhand-left-shield - shader: unshaded right: - state: inhand-right-shield - shader: unshaded - type: Appearance - type: Destructible thresholds: -- 2.51.2