From c688da00a0ff5ef41c1177410ddd520037d306db Mon Sep 17 00:00:00 2001 From: Plykiya <58439124+Plykiya@users.noreply.github.com> Date: Sun, 11 Aug 2024 15:12:31 -0700 Subject: [PATCH] Add execution component to all energy sword weapons (#30909) Co-authored-by: plykiya --- .../Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index fead3f8c02..231e898727 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -18,6 +18,8 @@ - type: Sharp - type: DisarmMalus malus: 0.6 + - type: Execution + doAfterDuration: 4.0 - type: ItemToggleHot - type: ItemToggleSize activatedSize: Huge @@ -116,6 +118,8 @@ - type: Sharp - type: DisarmMalus malus: 0.4 + - type: Execution + doAfterDuration: 4.0 - type: Sprite sprite: Objects/Weapons/Melee/e_dagger_loud.rsi layers: @@ -282,6 +286,8 @@ - type: Sharp - type: DisarmMalus malus: 0.7 + - type: Execution + doAfterDuration: 4.0 - type: Wieldable wieldSound: null # esword light sound instead - type: MeleeWeapon -- 2.52.0