From c78b9a89052f1b9f694aac8afb8e7dcc27ef7f3d Mon Sep 17 00:00:00 2001 From: Alzore <140123969+Blackern5000@users.noreply.github.com> Date: Wed, 4 Sep 2024 10:57:41 -0500 Subject: [PATCH] Make midround zombie outbreaks much rarer (#30266) * Remove midround zombies * super rare, like, 1/651 chance every few minutes. * weight to 1 --------- Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> --- Resources/Prototypes/GameRules/events.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/Prototypes/GameRules/events.yml b/Resources/Prototypes/GameRules/events.yml index 901fd299e8..a89f26ccd8 100644 --- a/Resources/Prototypes/GameRules/events.yml +++ b/Resources/Prototypes/GameRules/events.yml @@ -497,9 +497,9 @@ parent: BaseGameRule components: - type: StationEvent - earliestStart: 50 - minimumPlayers: 30 - weight: 2 + earliestStart: 90 + minimumPlayers: 40 + weight: 1 # Zombies was happening basically every single survival round, so now it's super rare duration: 1 - type: ZombieRule - type: AntagSelection -- 2.51.2