From c899ae764995f9f26898feaa17a3b5a4a32ee8f6 Mon Sep 17 00:00:00 2001 From: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com> Date: Mon, 24 Feb 2025 23:29:12 +0300 Subject: [PATCH] Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``SalvageSystem.Magnet`` (#35475) Cleanup --- Content.Server/Salvage/SalvageSystem.Magnet.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Salvage/SalvageSystem.Magnet.cs b/Content.Server/Salvage/SalvageSystem.Magnet.cs index 523ac06e0b..988c5da797 100644 --- a/Content.Server/Salvage/SalvageSystem.Magnet.cs +++ b/Content.Server/Salvage/SalvageSystem.Magnet.cs @@ -354,7 +354,7 @@ public sealed partial class SalvageSystem if (!TryGetSalvagePlacementLocation(magnet, mapId, attachedBounds, bounds!.Value, worldAngle, out var spawnLocation, out var spawnAngle)) { Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available"); - _mapManager.DeleteMap(salvMapXform.MapID); + _mapSystem.DeleteMap(salvMapXform.MapID); return; } @@ -391,7 +391,7 @@ public sealed partial class SalvageSystem } Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-arrived", ("timeLeft", data.Comp.ActiveTime.TotalSeconds)); - _mapManager.DeleteMap(salvMapXform.MapID); + _mapSystem.DeleteMap(salvMapXform.MapID); data.Comp.Announced = false; -- 2.51.2