From cb246f5d7d79ba8c8b7a250a063abf17f0e6d969 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 20 Nov 2024 19:10:05 +1100 Subject: [PATCH] Set airlock unlit layers as invisible (#32484) Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so. --- .../Structures/Doors/Airlocks/base_structureairlocks.yml | 1 + .../Entities/Structures/Doors/Airlocks/highsec.yml | 1 + .../Entities/Structures/Doors/Airlocks/shuttle.yml | 1 + .../Structures/Doors/Windoors/base_structurewindoors.yml | 6 ++++++ 4 files changed, 9 insertions(+) diff --git a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml index fe725b0684..fbaa570f2e 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml @@ -20,6 +20,7 @@ - state: closed_unlit shader: unshaded map: ["enum.DoorVisualLayers.BaseUnlit"] + visible: false - state: welded map: ["enum.WeldableLayers.BaseWelded"] - state: bolted_unlit diff --git a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml index e5470f2781..2338b66f87 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml @@ -16,6 +16,7 @@ - state: closed_unlit shader: unshaded map: ["enum.DoorVisualLayers.BaseUnlit"] + visible: false - state: welded map: ["enum.WeldableLayers.BaseWelded"] - state: bolted_unlit diff --git a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml index 81653e99ff..e6905d61cc 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml @@ -37,6 +37,7 @@ - state: closed_unlit shader: unshaded map: ["enum.DoorVisualLayers.BaseUnlit"] + visible: false - state: welded map: ["enum.WeldableLayers.BaseWelded"] - state: bolted_unlit diff --git a/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml b/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml index 800affffbb..c011d6424c 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml @@ -32,6 +32,7 @@ - state: closed_unlit shader: unshaded map: ["enum.DoorVisualLayers.BaseUnlit"] + visible: false - state: welded map: ["enum.WeldableLayers.BaseWelded"] - state: bolted_unlit @@ -164,6 +165,7 @@ - state: closed_unlit shader: unshaded map: [ "enum.DoorVisualLayers.BaseUnlit" ] + visible: false - state: welded map: [ "enum.WeldableLayers.BaseWelded" ] - state: bolted_unlit @@ -224,6 +226,7 @@ - state: closed_unlit shader: unshaded map: [ "enum.DoorVisualLayers.BaseUnlit" ] + visible: false - state: welded map: [ "enum.WeldableLayers.BaseWelded" ] - state: bolted_unlit @@ -279,6 +282,7 @@ - state: closed_unlit shader: unshaded map: [ "enum.DoorVisualLayers.BaseUnlit" ] + visible: false - state: welded map: [ "enum.WeldableLayers.BaseWelded" ] - state: bolted_unlit @@ -339,6 +343,7 @@ - state: closed_unlit shader: unshaded map: [ "enum.DoorVisualLayers.BaseUnlit" ] + visible: false - state: welded map: [ "enum.WeldableLayers.BaseWelded" ] - state: bolted_unlit @@ -394,6 +399,7 @@ - state: closed_unlit shader: unshaded map: [ "enum.DoorVisualLayers.BaseUnlit" ] + visible: false - state: welded map: [ "enum.WeldableLayers.BaseWelded" ] - state: bolted_unlit -- 2.51.2