From cce75f4d72840fd0b777aed5b6d6a9029a707975 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Fri, 17 Mar 2023 14:50:10 +1300 Subject: [PATCH] Add missing MagnetState attribute (#14715) --- Content.Server/Salvage/SalvageMagnetComponent.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Content.Server/Salvage/SalvageMagnetComponent.cs b/Content.Server/Salvage/SalvageMagnetComponent.cs index a6b9e75cf7..7020631c6a 100644 --- a/Content.Server/Salvage/SalvageMagnetComponent.cs +++ b/Content.Server/Salvage/SalvageMagnetComponent.cs @@ -1,7 +1,7 @@ using Content.Shared.Radio; +using Content.Shared.Salvage; using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; -using Content.Shared.Salvage; namespace Content.Server.Salvage { @@ -94,7 +94,8 @@ namespace Content.Server.Salvage public int PreviousCharge = 5; } - [CopyByRef] + + [CopyByRef, DataRecord] public record struct MagnetState(MagnetStateType StateType, TimeSpan Until) { public static readonly MagnetState Inactive = new (MagnetStateType.Inactive, TimeSpan.Zero); -- 2.52.0