From cced1b9a5038d3ceba0481ef86cf17d6a7e1d3b7 Mon Sep 17 00:00:00 2001 From: Errant <35878406+Errant-4@users.noreply.github.com> Date: Sun, 17 Aug 2025 23:23:37 +0200 Subject: [PATCH] unbreak StandingStateSystem --- Content.Shared/Standing/StandingStateSystem.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/Content.Shared/Standing/StandingStateSystem.cs b/Content.Shared/Standing/StandingStateSystem.cs index 5553ef5b91..7f3b8c9aac 100644 --- a/Content.Shared/Standing/StandingStateSystem.cs +++ b/Content.Shared/Standing/StandingStateSystem.cs @@ -69,15 +69,6 @@ public sealed class StandingStateSystem : EntitySystem ChangeLayers(entity); } - private void OnEndClimb(Entity entity, ref EndClimbEvent args) - { - if (entity.Comp.Standing) - return; - - // Currently only Climbing also edits fixtures layers like this so this is fine for now. - ChangeLayers(entity); - } - public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null) { if (!Resolve(uid, ref standingState, false)) -- 2.51.2