From d3898dd162b1e6b3460d8f400a170e044158a735 Mon Sep 17 00:00:00 2001 From: Kit Date: Tue, 14 Oct 2025 00:10:19 -0400 Subject: [PATCH] slime guidebook change (#40842) guidebook change --- Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index 24029d68d0..4c7b3c29c7 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -13,13 +13,12 @@ Slimepeople have an [bold]internal 2x3 storage inventory[/bold] inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful. - Slimepeople have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, - although they punch a little slower. + Slimepeople have roughly [color=#1e90ff]double[/color] regeneration compared to other humanoids and can regenerate from far greater wounds up to [color=#1e90ff]triple[/color] compared to others. Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while. - They take [color=#1e90ff]40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color]. + They take [color=#1e90ff]40% less Blunt damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color]. -- 2.51.2