From da055fcd988e47ab278606e9c8895bd3b23bcaac Mon Sep 17 00:00:00 2001 From: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Date: Sat, 30 Dec 2023 17:32:00 -0500 Subject: [PATCH] make healing sounds audible (#23211) --- Content.Server/Medical/HealingSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Medical/HealingSystem.cs b/Content.Server/Medical/HealingSystem.cs index 38f14ea9db..69d3b04cc1 100644 --- a/Content.Server/Medical/HealingSystem.cs +++ b/Content.Server/Medical/HealingSystem.cs @@ -111,7 +111,7 @@ public sealed class HealingSystem : EntitySystem $"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage"); } - _audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); + _audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); // Logic to determine the whether or not to repeat the healing action args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat); @@ -185,7 +185,7 @@ public sealed class HealingSystem : EntitySystem } _audio.PlayPvs(component.HealingBeginSound, uid, - AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); + AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); var isNotSelf = user != target; -- 2.51.2