From f22160aa484088f8578f35f3948445e79d9dcbc9 Mon Sep 17 00:00:00 2001 From: Preston Smith <92108534+thetolbean@users.noreply.github.com> Date: Thu, 24 Apr 2025 18:42:27 -0500 Subject: [PATCH] Correct IdentityBlocker to include specific outer clothing (#33085) * Make IdentityBlocker include outerclothing * Modify Correct Bit * Fix mask/eye cobo --- .../IdentityManagement/Components/IdentityBlockerComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs b/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs index e7a88b6ef2..308d9c0bf7 100644 --- a/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs +++ b/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs @@ -30,7 +30,7 @@ public enum IdentityBlockerCoverage public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent { // i.e. masks, helmets, or glasses. - public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES; + public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES | SlotFlags.OUTERCLOTHING; // cumulative coverage from each relayed slot public IdentityBlockerCoverage TotalCoverage = IdentityBlockerCoverage.NONE; -- 2.51.2