From fa7c2be1640f27f3ea79b68d1f55fdaeb75cb34f Mon Sep 17 00:00:00 2001 From: TheFlyingSentry <170261226+TheFlyingSentry@users.noreply.github.com> Date: Sun, 4 Jan 2026 19:28:35 -0500 Subject: [PATCH] Dragon rift no longer deletes all rifts when destroyed (#42234) Maintaining the status quo --- Content.Server/Dragon/DragonSystem.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Content.Server/Dragon/DragonSystem.cs b/Content.Server/Dragon/DragonSystem.cs index 960365a7ca..fb9ef9f8e2 100644 --- a/Content.Server/Dragon/DragonSystem.cs +++ b/Content.Server/Dragon/DragonSystem.cs @@ -268,9 +268,6 @@ public sealed partial class DragonSystem : EntitySystem if (!Resolve(uid, ref comp)) return; - // do reset the rift count since crew destroyed the rift, not deleted by the dragon dying. - DeleteRifts(uid, true, comp); - // We can't predict the rift being destroyed anyway so no point adding weakened to shared. comp.WeakenedAccumulator = comp.WeakenedDuration; _movement.RefreshMovementSpeedModifiers(uid); -- 2.52.0