From fad00bb3b3a82aedea63ec90af729d89d4c9d84b Mon Sep 17 00:00:00 2001 From: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Date: Sun, 21 Jan 2024 21:02:25 -0500 Subject: [PATCH] Zombie round shuttle autocall waits until more crew are zombied. (#24379) More zombie more fun. --- .../GameTicking/Rules/Components/ZombieRuleComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs index 5f31f52fc4..88759402f9 100644 --- a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs @@ -86,7 +86,7 @@ public sealed partial class ZombieRuleComponent : Component /// After this amount of the crew become zombies, the shuttle will be automatically called. /// [DataField("zombieShuttleCallPercentage")] - public float ZombieShuttleCallPercentage = 0.5f; + public float ZombieShuttleCallPercentage = 0.7f; /// /// Have we called the evac shuttle yet? -- 2.51.2