From fdc31bbe15411a52805a9c19f58302a85e306341 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 22 Feb 2023 12:47:05 +1100 Subject: [PATCH] Fix emergency shuttle spawning (#14214) --- Content.Server/GameTicking/GameTicker.GamePreset.cs | 3 --- Content.Server/GameTicking/GameTicker.RoundFlow.cs | 2 ++ 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Content.Server/GameTicking/GameTicker.GamePreset.cs b/Content.Server/GameTicking/GameTicker.GamePreset.cs index 41622d6e82..eb44943e76 100644 --- a/Content.Server/GameTicking/GameTicker.GamePreset.cs +++ b/Content.Server/GameTicking/GameTicker.GamePreset.cs @@ -260,9 +260,6 @@ namespace Content.Server.GameTicking _taskManager.BlockWaitOnTask(task); RoundId = task.GetAwaiter().GetResult(); - - var startingEvent = new RoundStartingEvent(RoundId); - RaiseLocalEvent(startingEvent); } } diff --git a/Content.Server/GameTicking/GameTicker.RoundFlow.cs b/Content.Server/GameTicking/GameTicker.RoundFlow.cs index 5e45894c16..ab9c7ea4bf 100644 --- a/Content.Server/GameTicking/GameTicker.RoundFlow.cs +++ b/Content.Server/GameTicking/GameTicker.RoundFlow.cs @@ -180,6 +180,8 @@ namespace Content.Server.GameTicking RoundLengthMetric.Set(0); + var startingEvent = new RoundStartingEvent(RoundId); + RaiseLocalEvent(startingEvent); var readyPlayers = new List(); var readyPlayerProfiles = new Dictionary(); -- 2.52.0